0.3 is available
Twenty Day » Devlog






Hooray! I finally made 0.3!
I’ve fixed a dozen bugs and changed a lot of things.
Fixes:
- When the player picked up items with a full inventory, they were still added.
- When the player crafted items with a full inventory, they disappeared somewhere, but definitely not into the inventory.
- When the player hovered over an item, its description didn’t immediately appear.
- Under certain conditions, the item description remained on screen even when the cursor wasn’t over the item.
- Some recipes appeared even when only one item was available.
- When the player hit an entity, the attack speed was the same as for hands, so energy was wasted without any hit.
New Features/Changes:
- Durability is now displayed as a percentage.
- Saturation, health, and stamina indicators are now in percentages.
- The list of available recipes is now on the left.
- Textures have been changed: Pickaxes, Axes, Branches, Spruces, etc.
- New items added: Vine, Branch, Stick, Sharp Stick.
- New tools/weapons added: Sharp Stick, Stone on a Stick.
- Added a construction indicator.
- Added a debug menu.
- Added the ability to break/restore the grass cover.
- Mountains added.
- Added a main menu.
- There is now a separate slot for the item in hand.
Files
0.3 Linux Build (x86_64) 34 MB
31 days ago
0.3 Windows Build (x64) 34 MB
31 days ago
Get Twenty Day
Twenty Day
Status | In development |
Author | Cheeseek |
Genre | Survival |
Tags | 2D, Pixel Art |
More posts
- 0.2.0 is now available!61 days ago
- 0.1.1 Changes72 days ago
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